![]() About Us For more information about Kotaku Australia, visit our about page.Android 3xForum - Games, Application, Themesĭownload for free Android Games, Application. Technical Something not looking quite right? Contact our tech team by email at office AT. ![]() Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. ![]() If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Starfront Collision More From Kotaku Australia If you’re looking for a decent real-time strategy game for the iPhone and don’t mind some egregious swiping from Blizzard’s StarCraft series, Starfront: Collision is a good enough option from our brief hands-on time with the game. To play the full thing, a $US6.99 USD in-game purchase is required. The 679MB download offers four well-designed tutorial levels and one quick skirmish single-player map. ![]() The game is listed as a “free” purchase on iTunes, but consider it little more than a trial version. Starfront also offers online multiplayer and local multiplayer skirmishes, something we haven’t been able to test just yet, but will soon. Almost everything you’ll see in Starfront: Collision, you’ve seen in a StarCraft game. The offering is robust, with a small but well-rounded selection of buildings, units and vehicles that can be built and researched. Starfront will immediately draw a selection rectangle that’s perfectly adequate.īuilding and placing structures takes some getting used to, but in general, navigating maps, moving units and selecting things with the iPhone’s touchscreen is usually more accurate than it is frustrating. ![]() Players can select a single unit with a tap, moving it around the map, or they can select a group of units by placing two fingers on the touchscreen. Units are teeny tiny when the camera is fully zoomed out, making precision movement and attacks a little tougher, but the interface is surprisingly effective. Starfront plays just like the game on which it’s modeled-start with a small base, a handful of workers to harvest ore and energy and the promise of an intergalactic skirmish.Ĭontrol on the iPhone, from my experience, works rather well. There are three races, the human Consortium (which are voiced like space hicks, naturally), a bug-like species called the Myriad, and the Wardens, a sentient mechanical lifeform. Maybe it should simply be flattered, for Starfront: Collision is blatant in what it borrows from StarCraft. ![]()
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